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Steve Horton Byrne Robotics Member

Joined: 16 April 2004 Location: United States Posts: 3574
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Posted: 02 March 2007 at 8:55pm | IP Logged | 1
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QUOTE:
"imagine what jack
kirby COULD have done if he was allowed to take his time." |
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Stand in line for unemployment?
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Stéphane Garrelie Byrne Robotics Member

Joined: 05 August 2005 Location: France Posts: 4251
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Posted: 02 March 2007 at 9:23pm | IP Logged | 2
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JB: I think i understand what you mean, but sadly it have been so for more than 15 years now.
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Stephen Hippleheuser Byrne Robotics Member

Joined: 13 February 2007 Location: United States Posts: 138
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Posted: 02 March 2007 at 11:00pm | IP Logged | 3
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I think the obvious examples of what JB is saying is Invincible and Birthright. Both have great art and artists, but take away the color and they look like coloring book pages. All lines are the same thickness (weight), they lack shadow and textures. I'm not saying it is bad, but it is different from a JB or Neal Adams. John and Neals work use thickness of line and placement of blacks to emphasize the focus of each panel and move you from panel to panel.
On the other hand are guys who make lines and textures with no purpose. They just line all over, or put highlights and shadows from twenty directions. A young Rob Liefield is the popular example of this (he does seem better now). Every line should have a purpose and muscle contour lines should flow into each other.
Jim Lee sold 8 million copies of one issue (Xmen 1). Jim, Alex Ross, and JB should be all be millionaires for the work they have done.
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Brad Hague Byrne Robotics Member

Joined: 19 December 2006 Location: United States Posts: 1719
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Posted: 02 March 2007 at 11:14pm | IP Logged | 4
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I always thought that an evil Sue Storm would really cause problems. She could protect herself with a forcefield, be invisible, and project a forcefield the size of a bubble into her opponent's heart and then increase the bubble until the heart burst.
How do you stop that? How do you see that coming?
Glad she's not evil.
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Stephen Hippleheuser Byrne Robotics Member

Joined: 13 February 2007 Location: United States Posts: 138
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Posted: 02 March 2007 at 11:34pm | IP Logged | 5
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John had the evil Sue Storm, I think she was named Malice and sported a nice outfit. In Ultimate FF they had done some nice tricks with Sue's powers.
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Jonathan Watkins Byrne Robotics Member

Joined: 05 November 2005 Location: United States Posts: 850
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Posted: 03 March 2007 at 12:22am | IP Logged | 6
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That Adams page, compared to the others posted, illustrates one of my complaints about most art coming out these days. Neil's people, including Batman, all look human. Batman is muscular, yes, but what stands out the most is the human gesture. The "weight" they have is in the spotting of blacks, yes, but also in the fact that they actually look in their stances and expressions like actual people. In the other artist's work, Sue Storm is a combination of porno star tits and ass. Longshot is now a steroidal action figure.
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Zaki Hasan Byrne Robotics Member

Joined: 20 April 2004 Location: United States Posts: 8101
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Posted: 03 March 2007 at 1:12am | IP Logged | 7
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That's some nice work by Paul Pelletier on those EXILES pages. Very nice.
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Francesco Vanagolli Byrne Robotics Member

Joined: 03 June 2005 Location: Italy Posts: 3130
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Posted: 03 March 2007 at 1:54am | IP Logged | 8
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The problem with some artists/writers/editors is that they don't inderstand that comics are (for them) A JOB. They see it as a sort of hobby. I always appreciated artists like Pelletier, Frenz, Grummett, Ryan... They're often hated because they aren't superstars, but at least they're real pros.
Stéphane, in Italy we have a b/w collection of Neal Adams'Batman and it's amazing! I don't miss the colors, when I see those pages.
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Darren Taylor Byrne Robotics Member

Joined: 22 April 2004 Location: Scotland Posts: 6039
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Posted: 03 March 2007 at 3:52am | IP Logged | 9
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"Bottom-ish line here, as I have said on many an occasion, the best bet is always to treat the job as a job, and do it the most efficient way. If this means drawing incredibly elaborate pages and hitting the deadline, fine. If not, time to consider a new game plan ---- possibly a new career!
"-John
I agree with this.
Once upon a Darren, I held onto the aspiration that a Comic-Book Artist I'd
make. I spent all my time plagiarizing JB and 'learning' to draw through his
eyes. The importance I placed on discipline was -zero-, after all that's for
those chumps that work in an office, I want to be a comic-book-artist and that
was surely far more hedonistic than a 9-to-5, right!?
Retrospectively, I clearly set my priorities wrong. While my confidence in my
ability to draw grew and grew, my confidence in my ability to produce the work
to a regular schedule diminished.
Until I find that I have now turned down offers of work out of fear that I
couldn't manage my time appropriately. So look what's happened to my dream!
I'm often reminded that my choice to put glitz and glamour before sense was the
wrong one.
Recently though and somewhat ironically, I accepted a job on a feature film as
a storyboard artist which has switched my drawing time, over night, up from 3-4
hours to 10-11 daily and after two months in the job beside a little RSI, I'm
coping and I feel my beleaguered confidence budding.
Where I think I'm taking this point is that most of us don't imagine the
regiment of producing a monthly title* when looking at the purty pictures. When
we're kids and those purty pictures inspire us to try our hand. It's the act of
drawing more and more spectacular pictures that is the fun part. "Look at
this amazing drawing of Spiderman I did!” It's not very often that the retort
is "Looks great but how many of those can you do in a day, Mon-Friday,
forever?" These sorts of comments might come -if- you attend a convention
-and- feel motivated enough to present your work but how long is there between
-those- two points? Too late the bad habits have started.
I'm of the opinion that if, without tracing, you can draw the same paneled page
66 times over three months, you probably have the mental prowess required to
pilot the Space Shuttle and maybe draw comics, al be it not simultaneously...as
that would be irresponsible:-)
Bring back deadlines, the comics industry stinks of manure!
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 134314
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Posted: 03 March 2007 at 5:21am | IP Logged | 10
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With all this talk about late artists, what happens to the writer when the artist is late? Does the writer get paid once the script is turned in, or after publishing, or part before and part after?*** Depends on the method. If the book is done "Marvel Style" -- plot, pencils, script -- then there can be instances where the artist is sitting on his/her hands waiting for the writer to get the first part of the job done. But this can be gotten 'round by having the artist and writer plot together, as Chris and I did on X-MEN, so that the artist does not actually need to wait for a written plot. Today, more and more writers are insisting on working full script, however, and this creates all kinds of problems (not the least of which being that most writers seem to lack the ability to think visually), and renders it impossible for the artist to make a start without the writer's job being done.
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Eric Smearman Byrne Robotics Member

Joined: 02 September 2006 Location: United States Posts: 5859
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Posted: 03 March 2007 at 6:31am | IP Logged | 11
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Francesco- I, too, am a fan of the likes of Grummett, Frenz, Ryan, Pelletier, and Bagley. I wouldn't call them "hated" as much as I would "unappreciated" because of their ability to be consistent and professional.
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Stéphane Garrelie Byrne Robotics Member

Joined: 05 August 2005 Location: France Posts: 4251
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Posted: 03 March 2007 at 6:35am | IP Logged | 12
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underappreciated.
Edited by Stéphane Garrelie on 03 March 2007 at 6:35am
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