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Topic: Puppet Master? - 04.14.12 Post ReplyPost New Topic
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Erin Anna Leach
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Joined: 21 February 2006
Location: United States
Posts: 746
Posted: 16 April 2012 at 8:08am | IP Logged | 1 post reply

Great piece of work. You have always had great compositition skills.
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John Byrne
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Grumpy Old Guy

Joined: 11 May 2005
Posts: 132303
Posted: 16 April 2012 at 10:02am | IP Logged | 2 post reply

You have always had great compositition skills.

••

For a long time, perhaps, but not "always". When I look back over my "old stuff" I am immediately made aware of the long, hard, uphill slog it was to get my pictures to do all the jobs they were supposed to do, and be clear, clean and well-balanced to boot. A lot of conflicting silhouettes and bad tangents in the early stuff.

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Rick Senger
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Joined: 16 April 2004
Location: United States
Posts: 9644
Posted: 16 April 2012 at 10:37am | IP Logged | 3 post reply

That's one of the biggest improvements I see comparing your very old stuff.  I still really enjoy the old stuff, but some of it, like Space:1999 (my first exposure to you) had some diagonal layouts and odd panel placement.  For me it is reminiscent of some very early Neal Adams, where he, too, was already a supremely talented artist, but hadn't quite mastered how to best position the camera and the players to capture the great stuff he wanted to show.   You shed all of that seemingly pretty quickly to become in my mind one of the cleanest layout and composition artists out there.  An amazing transformation!
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Andrew Hess
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Joined: 16 April 2004
Location: United States
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Posted: 16 April 2012 at 10:41am | IP Logged | 4 post reply

Love how Doom uses various heroes/villains in these commissions! 

"You are all tools for me to use against my cursed foes!"
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Matt Hawes
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Joined: 16 April 2004
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Posted: 16 April 2012 at 12:13pm | IP Logged | 5 post reply

AWESOME!!! Very nice!!!
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Darren Taylor
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Joined: 22 April 2004
Location: Scotland
Posts: 5994
Posted: 16 April 2012 at 12:16pm | IP Logged | 6 post reply

A fabulous piece of art!
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John Byrne
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Grumpy Old Guy

Joined: 11 May 2005
Posts: 132303
Posted: 16 April 2012 at 12:17pm | IP Logged | 7 post reply

For me it is reminiscent of some very early Neal Adams, where he, too, was already a supremely talented artist, but hadn't quite mastered how to best position the camera and the players to capture the great stuff he wanted to show.   You shed all of that seemingly pretty quickly to become in my mind one of the cleanest layout and composition artists out there. An amazing transformation!

••

That was a distinct problem for a lot of us who tried to emulate Neal. There was a tendency to skim off the surface, and not capture what was going on underneath. So, funky layouts and dubious storytelling abounded!

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Charles Valderrama
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Joined: 16 April 2004
Location: United States
Posts: 4721
Posted: 17 April 2012 at 7:51am | IP Logged | 8 post reply

Awesome commission!!! Another "homerun", JB.

-C!
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Bradley Dean
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Joined: 26 March 2007
Location: United States
Posts: 538
Posted: 17 April 2012 at 8:48pm | IP Logged | 9 post reply

I love the different inventions Doom has in each commission. I imagine the great Doom stories that could go with these commissions. 
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